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Bunker Enterance SGC |
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Primary Elevator Enterance-Sub Level 11 |
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Sub Level 11 Change lifts here |
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Secondary Elevator Sub Level 11-Sub Level 28 (Bottom of Missile Silo) |
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Control Room |
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Briefing Room |
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General Landry's Office |
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Infirmary |
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Isolation Wards Stargate travel is at worst risky, and at best uncertain. At least one configurable isolation ward is available on S.G.C. levels, though there are likely more. An observation lounge directly opposite the ward can hold several people to monitor the patient. High voltage can be routed through the outside corridor and into equipment in the room if the occupant is particularly dangerous. |
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Holding Cells In the event a threat does not pose a biological hazard to base personnel (or the population outside), standard holding cells of varying sizes number in the many at S.G.C. Large rooms can hold prisoners for interrogation from the opposite side, but smaller, single-occupant rooms are also available. |
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M.A.L.P Garage M.A.L.P.s and U.A.V.s have their own storage area where they can be serviced before and after missions. Several bays in the back of the room provide additional storage where the machines can be mothballed or quarantined until more adequate maintenance can be provided to them. |
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Observation Room If for some reason the Gate Room and adjacent areas become too hazardous, room 1612-15 on sub level 16 is available for officers who wish to monitor Stargate activity. Multiple monitors can relay information from cameras mounte |
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Power Grid This system regulates power for various systems throughout the S.G.C., but particularly relating to the Stargate. A code must be entered to pass through the security fence and access the grid. If the Stargate's power systems are fluctuating, feedback is not an uncommon occurrence. |
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Comissary The kitchen primarily serves the commissary, open to all base personnel. Rotating foods vary from lemon chicken to colored gelatin. The base is stocked with several months worth of food stuffs (in the event of a lockdown). Food normally reserved for the commissary can also be delivered to guest quarters, and likely individuals under lock and key. |
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Guest Quarters |
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Main Armory |
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Self-Destruct Device Perhaps the second most important object on Earth, this powerful mechanism is specifically designed to obliterate the Stargate and everything within Cheyenne Mountain in the event of an alien incursion (or some other circumstance where S.G.C. has lost control of the gate). Two officers are required to enter codes and turn their keys in interfaces on opposite ends of the device for the countdown to commence. |
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Gate Room The SGC's Gate Room |
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Status | Subject | Created By | Replies | Views | Last Post | |||
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Amy Laverick | 14 | 1,113 | by wowposter Nov 17, 2008 11:05:58 GMT |
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Amy Laverick | 3 | 998 | by wowposter Sept 11, 2008 6:56:00 GMT |
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Amy Laverick | 0 | 760 | by Amy Laverick Nov 15, 2006 12:11:18 GMT |
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